GameScene.ts

src/scenes/GameScene.ts
import { Container, Graphics } from 'pixi.js';
import { ASSETS, COIN_COUNT, COLORS } from '../constants';
import { Scene } from '../core/Scene';
import { Player } from '../objects/Player';
import { Coin } from '../objects/Coin';
import { HUD } from '../ui/HUD';
import { GameOverScene } from './GameOverScene';
import { randInt } from '../utils/math';
/**
* Placeholder game: top-down "collect the coins" demo. Exercises every
* subsystem (Pixi rendering, Rapier physics, Howler audio, tween bobbing,
* input, scene transitions) so the developer has a working reference for
* each.
*
* REPLACE the gameplay specifics — coins, scoring, win condition — with
* your own game logic. The frame loop and resize wiring are the parts to
* keep.
*/
export class GameScene extends Scene {

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